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Home > Tomes of Wisdom > Building Middle Earth > Dioramas > Building Balrog's Doom
The time now is Mon Mar 22, 2010 11:42 am
  
Description A diorama based on the epic Battle of the Peak shown in ‘The Two Towers’
Author Dorthonion
Date
 
Mon Apr 13, 2009 12:29 am
 
Category Dioramas
Type Project
Complexity
 
Advanced
 
Viewer Comments [26 - Post your comments]
Building Balrog's Doom
A diorama based on the epic Battle of the Peak shown in ‘The Two Towers’


Materials Used
Mailing Tube – 625mm x 52.5mm
Knauf Polyfoam – 1 sheet 1200 x 500 x 52.5mm
5mm foamcore (foamboard) – 2 sheets of 508 x 762mm.
Balsa – 12.5mm square section
Balsa – 18 x 8mm section
Polyfilla – standard variety
Polyfilla – Fine Crack variety
Evostik general purpose adhesive
PVA glue
ScatterGrip glue
Deluxe Scenic Snow
Deluxe Scenic Bond
Green stuff
Polystyrene glue
Super Glue or Epoxy Resin (Araldite)
Cardboard (a variety of thicknesses)
Plastic Balrog kit
Khazad-dum Gandalf (metal)

Tools Used
Hobby knives (with a selection of blades)
Hacksaw with fine blade
Victorinox fruit knife (for cutting and carving the foam)
A range of paintbrushes
Needle files
Pin Vice
Side cutters
Rulers
Protractor
Ruler
Set square
Tape measure
Drawing Compass and pencils
Pencils, pens and markers
A3 paper (only for drawing plans)
Ruler

Paints Used
DecoArt
Black
White
Burnt Umber
Tan
Games Workshop
Chaos Black
Skull White
Scorched Brown
Bad Moon Yellow (old colour)
Sunburst Yellow
Gore Red
Blood Red
Fortress Grey
Codex Grey
Space Wolf Grey
Mithril Silver
Boltgun Metal
Tanned Flesh
Dwarf Flesh
Elf Flesh
Snakebite Leather


Introduction


The battle between Gandalf and Durin’s Bane is shown in both The Fellowship of the Ring and The Two Towers, in two distinct phases: the Bridge of Khazad-dum, with the stupendous extended version showing Gandalf striking the Balrog even as they plunge into the abyss, and later in TTT, the Battle of the Peak, at the summit of the mountain called Celebdil, the Silvertine, known to Durin’s folk as Zirakzigil, where stands Durin’s Tower at the top of the Endless Stair.

There have been fantastic miniature renditions of the fight at Durin’s Bridge, and several tremendous versions of the terrifying plunge to the abyss, capturing the atmosphere and grandeur of the opponents and the settings. I have seen numerous dioramas of Zirakzigil, with beautifully painted and converted minis but unfortunately, the terrain tends to be rather ‘stumpy’, without the geometric dwarfish architecture and lacking the precipitous, bitter and hard frozen aspect of the film version. The setting is an essential part of the atmosphere and I was motivated to try my hand at a more faithful rendition, both of the setting and of the wounded balrog. It was also an opportunity for me to try out new materials and also make my first ever attempt at creating a snow clad environment.

Research


All constructions start with research. I gathered images of the Battle of The Peak from framecaplib, from the TTT EE DVD, and from the ‘Making of’ books. Unfortunately, there are no unambiguously clear, large scale images of the entire bigature, so I had to work from many smaller pictures to get an idea of how the mountain was shaped and where the tower fitted into that.

Durin’s Tower seems to grow from within the mountain, reminding me of what Michelangelo said about his sculptures:

Quote:
‘The best artist has that thought alone which is contained within the marble shell; The sculptor's hand can only break the spell to free the figures slumbering in the stone’


I imagine the dwarves, supreme masters of stone masonry, would have agreed with him (and not just because he too had a big beard and was renowned for being filthy and cantankerous).



The tower is tall and slender for its size, and there is visible damage to the sidewalls near the base and just below the crown of angular windows. Many of these windows are destroyed, presumably during the fight, though some are standing even at the very end. The tower is not round, having a basic 12-sided plan form but with some vertical sections rotated longitudinally 15 degrees relative to one another to make the interfaces of buttresses and arches flow around one another. The windows on the top continue this vertical, angular flowing theme. I kept images and sketches from this research available while working on the project.

Something else became very apparent about the Balrog when watching the Battle of the Peak; the membranes of both wings are gone, and the balrog’s left wing pinions are trailing, broken in places and are drooping down across the shattered upper steps of the Endless Stair. The Balrog is vast, the tail and wings protruding well beyond the circumference of Durin’s Tower during the fight. The skeletal nature of the battered wings is even more obvious when you watch the balrog’s death plunge off the tower on to the snow-covered rocks hundreds of feet below.

Practical Considerations


Before building anything, you need to think about where you can store or display it, even during the build phase. After looking around and making measurements, I decided that the best compromise between the grandeur of the scene and the necessities of life was to build the tower approximately 70cm tall; allowing 5cm or thereabouts for the height of the windows, top floor level is at 65cm, then add 15cm for the height of the Balrog giving 80cm overall. The balrog’s wingspan is around 25cm so the tower had to be smaller than this in diameter. I settled on 14cm (15cm at the top), which is a bit tight but gives a 5:1 ratio of height to girth so the tower appears relatively slender and will give the proper vertiginous aspect when photographed from above.

There had to be enough of the mountain around the tower to capture the essence of the shape and show some recognisable features such as the ledge Gandalf lies on after vanquishing his foe. Yet again, I had to work out a compromise on how much storage/display space was available, and came up with a length of 50cm and width of 30cm for the base.

Selecting Materials


I prefer modelling materials to be lightweight but strong. I selected the Knauf Polyfoam for the rockwork as it fulfils both conditions and is workable using simple tools. The pieces are 1200mm x 500mm x 52.5mm, come in a packet of 4 costing £20-30 depending on where you look (and when!) I wanted to use just one piece for the sake of economy (and weight), and knew that the centre would be mostly hollow, so clever arrangement of layers of foam would build up the rock around the tower.

I needed something to use for the core of the tower and this delayed implementation for months while I searched for something tubular, light, strong and affordable, of around 10-12cm diameter. Mailing tubes are widely available, and it dawned on me that I only needed the length to be good as I could create the greater radius using the foamcore. The ‘standard’ tube I used is 62.5cm long, 52.5mm diameter and has plastic caps at each end.

The pillars that make up the ribbed exterior of the tower and the windows at the top would be made from balsa, again, very light and easy to work, as well as being affordable.

There are other materials available, but I ruled these out on grounds of weight, availability, cost, my inexperience in using them, and for being potentially very messy and time-consuming.

Selecting the Minis


There are 3 versions of the Balrog available – 2 metal and one plastic. The thought of putting a metal Balrog up high does not appeal to me so I opted for the plastic version. The wings are all the same in any case, so the alterations to those would be unaffected.

There was only really one possible Gandalf for this scene, and that is the version from Khazad-dum, without his hat or cloak. The only alteration required was the complete removal of his staff. There are actually 2 minis of Gandalf to consider -
http://uk.games-workshop.com/storefront/store.uk?do=Individual&code=99111499052&orignav=16
http://uk.games-workshop.com/storefront/store.uk?do=Individual&code=99061464015&orignav=16
I prefer the version from the Breaking of the Fellowship.

Step 1: Getting Started


It all begins with a floor plan. The crown of the tower is where the final duel takes place, so there has to be enough room for Gandalf and the Balrog. I found some good images of this part of the tower in the extras on the Two Towers DVD. There are stairs opening on to the summit platform and the damage to most of the ‘arches’ around the circumference of the platform. There is enormous damage to the structure immediately below the top, and also at the visible base of the tower. I made some very rough sketches of these, and after some experimentation came up with the tower plan below.



The two diagrams below indicate how the tower fits into the mountain. The base of the structure is a piece of 5mm foamcore, cut to 500mm x 300mm. The mailing tube and the polyfoam are attached to this, with successive layers of polyfoam added to make the basic shape of the mountain. To work out where rock ends and tower begins, you need to build the core of the tower first and work outward and upward from that.




Note – keep all the foamcore off cuts; as you will see later, they can be really useful.

Step 2: Creating the Core of Durin’s Tower


The central support for the tower is created from the mailing tube. The next picture gives some idea of the amount of work required to build the piece, especially as I wanted it to be viewable from all sides (and above!)



The outer diameter of the tower is 150mm measured to the window buttresses. Since the tower is a 12-sided polygonal cylinder, I created foamcore rings that would fit around the mailing tube. Use a drawing compass to draw a 100mm circle on foamcore; draw a 52.5mm circle within the first one. Use a protractor to mark lines radiating from the centre every 15 degrees (24 lines altogether). Draw tangents to the outer circle on alternating radial lines – this will create a 12-sided polygon. This is the overall shape you want to cut out (see next image below), though you will need to cut out the inner 52.5mm ring very carefully as this has to fit snugly on to the mailing tube..



Since the orientation on the ribs of the exterior of the tower (and the arches at the top) varies with height, sufficient rings are made from foamcore to permit attachment of the foamcore and balsa exterior – you need at least 2 rings for each section; I used 7 in total.. Shattered stairs, part of the legendary Endless Stair, are visible running around the core, so I wanted to include these for two reasons – accuracy, and they also add strength to the walls. The next diagram shows the basic construction plan for the tower.



The top section of the tower has the longest vertical walls and the top of the Endless Stair, so I used 3 of the rings to create the radial support. Note the use of scraps of foamcore to help secure the rings. The Endless Stair was built upwards, and the larger ring at the top (a 140mm circle) was not attached until the last step before this platform level was glued in place. I had marked guidelines for the placement of window pillars and other features on this disc – it makes final assembly much easier.



There is no need to make all the walls of Durin’s Tower, only those parts that are going to be visible. I cut strips of foamcore 25mm across to make the walls. There are small gaps between these walls; the balsa pillars will be attached in line with these gaps. Note the damaged part of the top platform and the foamcore off cuts used for bracing.



The long wall sections are for the exposed part of the tower; the shorter sections are for the part embedded in the peak. Note the gaps between sections. I pencilled in markings to help gauge where I needed complete coverage, and where damaged sections were needed (it is easier to create damage before attaching components). You need to keep track of the orientation of the tower.



The base of the tower was glued to a square of foamcore which was later attached to the base component. The base was also marked out with accurate guidelines.



More shattered stairs were added at base level as these would be visible through the hole in the side of the tower at that level. The wall sections were also ‘distressed’ as well as cutting out the hole, before attaching these to the tower.



The basic shape of the hole in the base of the tower is apparent in the next image; Note how the wall sections for the next section above the base are orientated 15 degrees off the alignment of the base, so the gaps in that next section line up with the middle of the base section walls. This is the first sign of the dwarven geometric styling.



Note: I allowed plenty of time for the glue to set firmly on all that foamcore, putting a couple of pieces in place and allowing an hour before attaching the nest couple, and added as much bracing as possible to make it stronger.

Step 3: Creating the ribbed exterior of Durin’s Tower


With all the exposed walls in place, I started adding the ribbing, working up from the base of the tower. Two ribs have been blasted at the base of the tower as shown below. These are 12.5mm square section balsa. I cut this using a fine hacksaw blade as it leaves a very neat cut. The damaged rib sections are simply very short pieces with the ends carved to look like they have been blasted asunder.



The same basic idea is used for all the ribbing over the entire height of the tower. Allow plenty of time for the glue to set firmly on these ribs. The ribs are centred with the small gaps in the walls. I found that laying the entire terrain piece sideways, with the most recently added rib on top, was a good way of ensuring that it stayed in place while the glue set. There are 12 evenly spaced ribs visible at the top of the tower, and then 4 or 5 visible on the flank where the tower seems to erupt from the mountain. More work on these ribs follows later, but the mountain has to be wrapped around the tower first.

Step 4: Creating the Mountainside


The large sheet of polyfoam was cut into rectangular sections, mostly about 70mm across, some as narrow as 40mm and of various lengths. These were dry-fitted first, and in some cases, some of the basic carving of the outer rock surface was done before gluing the section in place. Keep all the off cuts – they are used later in the construction.



Layers of rock were glued and left to set firmly for 8 hours or more. Dry fitting was repeated for each successive layer in order to get the rock face fitted tightly around the tower.



Spare pieces of polyfoam are used below to help disguise the horizontal line where the layers are joined.



The mountain features a significant overhang; the upper pieces of polyfoam were dry fitted and part carved to ensure that the correct profile was being created.



There is a messy rock outcrop, not a ledge as such, but mimicking how ivy or other creepers spread over available surfaces. Obviously the dwarves had not gotten round to carving this away (maybe there was an underlying flaw in the stone). I built this entirely from off cuts from other parts of the mountain.



The top of the mountain also used some of the scraps; these form the outcrops that partly encase three quarters of the tower (basically the left, top and right as seen in the next image below).



The carving of the rock was done with the fruit knife and several hobby knives. I had already marked prominent features on the polyfoam as guides for cutting (this can be done while dry fitting pieces of polyfoam). Detailing can be carried out for as long as necessary, making smaller and finer cuts to add to the level of visual complexity. I used many small pieces of polyfoam to help disguise the horizontal and vertical joins between the large pieces of polyfoam forming the bulk of the mountain. The following 4-way work-in-progress view gives some idea of the amount of work involved.



Step 5: Completing the Exterior of Durin’s Tower


The visible portion of the ribbing was glued in place for the entire height of the tower. The outer edge of the ribs matches the outside circumference of the platform that forms the roof of the Endless Stair (140mm) and the floor upon which Gandalf and Durin’s Bane do battle. PVA glue is used for all the work below.



Short sections of 20x12.5 section balsa are added to the intersections of the three main sections of the tower. This adds more support and strength when creating the geometric overlapping pattern of the interchange.



I used card to taper the gaps between the pillars. The taper starts 25mm from the flat section. The taper is repeated at the top and bottom of every gap in the ribbed exterior of the tower.



The next stage is to create a transition from the inner wall of the tower to the ribs; another section of card is cut slightly wider than the gap and 45mm long. Use a fine ball point pen to mark a line across the strip 12mm from one end and fold it along that line. Trim the edges of the strip to fit the gap (there are inevitable small variations from one gap to the next so it becomes a case of repeated dry fitting and adjustment), then glue the short part to the horizontal support, and the long section goes into the gap. Examples of this are shown below.



The mid-tower transition is the most visible and complex but it is made in exactly the same way, though there are tapers oriented both upward and downward. I found that the assembled piece was light and strong enough to place upside down to work more easily on the downward oriented tapers. The mid and lower transition tapers are seen in the next image.



Another layer of card is added in sections matching the tapers, and one further layer of card is added along the same general lines to create something reminiscent of the pattern on the columns in the halls of Moria. Thinner or thicker card could be used to make this decoration more or less prominent. There are a few windows on the tower exterior. These are represented by single layers of card with a vertical embrasure cut out; I did not want to risk cutting into the foamcore at this point to make a full opening.



Any small gaps in the card detail and balsa were filled with greenstuff and Polyfilla.

Step 6: Adding texture to the Mountainside


Once all the carving has been completed, Polyfilla was used to cover some sections of the mountain, particularly where any straight lines were visible. The process was repeated where necessary to improve the appearance, and then a full coat of Fine Crack Polyfilla (basically a thick paint-like liquid) was applied over all the exposed rock to give it more texture. More Polyfilla was applied to any point where straight lines were visible, and extra coats of Fine Crack Polyfilla were applied as and where necessary. More texture could be added using a small amount of fine sand mixed with the filler. Be careful not to cover up any of the detail already carved into the polyfoam. The image below is of an early stage in the texturing process; this took days as the filler must set completely before applying more over the earlier layer(s).



Step 7: Building the Crown of Durin’s Tower


The damage to the top of the Endless Stair includes the wall and ribs of the tower, and the internal supports for the platform. Damage was created using a modelling knife.


There is a step up from the main platform floor to the ‘window’ on the crown of the tower. Another 140mm circle of foamcore is drawn with the radial lines drawn at 30 degree intervals – this is used as a construction guide for correct placement of the vertical sections of each window arch. A 110mm circle sharing the same centre was drawn within the 140mm one, and the points where the radial lines intersected this 110mm circle were joined up to form a 12-sided polygon, This was cut from the centre of the disc. This ring was dry fitted to the top of the tower as shown below.



Damage matching up with that at the top of the Endless Stair was made to this step ring before gluing it in place. I am repeating one of the earlier diagrams here as it shows the placement of the pillars and arches around the crown of the tower.



The vertical centreline of each pillar will align with the horizontal radial line drawn on the platform and step. Some of the pillars are mere stumps, others are longer stumps and there are only 4 windows remaining intact out of the original 12 (wrecked during the Battle of the Peak). The complete uprights are made from 12.5mm square section balsa, cut 45mm long. A section 15mm long by 7.5mm deep is removed from the bottom inner edge of all the uprights (intact or damaged). The effect can be seen clearly in the next image on the damaged upright immediately to the left of the Minas Tirith archer. Seven complete uprights plus a long, medium and two short stumps are required altogether.



The upper part of the windows was really tricky to make. Cut the rectangular section balsa down to 12mm x 8mm size. Cut lengths of 25mm from this – 8 are required to make the 4 complete window arches. The problem is that the two halves of each arch run parallel to the pillar they come from, so the midpoint is actually further from the centre of the tower. I gave up trying to draw accurate plans for these and created them by seat of the pants cutting and trimming with frequent dry-fitting. Any flaws could be covered by the battle-damage clause and also with snow and ice. The next composite image shows these windows



The tapering of these arches was done similarly to that of the main sections described earlier though the inner-to-outer part is not used. Thicker card is cut to form the first layer of the arch decoration. At this point I realised that I had not taken WIP pictures of the latter stages of fabricating the crown so the next couple of images will be used for reference.



More layers of card are added to the circumference to make another patter similar to that found on the section transitions on the lower part of the tower. A total of three layers were used here. Any gaps in the card were filled with Polyfilla.

The window arches were finished with short sections of foamcore, cut to fit inside each arch and then cut to make a central gully. This was deepened using a single layer of thin card. The gully is radial and central to each arch. A segment of this sculpted foamcore is outlined in the diagram below, as it the arch and the simple cornice detail. Repeat this process all around the crown (12 sections).



More Polyfilla and Thin Crack Polyfilla are used to seal the edges of the Endless Stair and the damaged platform and walls. Allow some to accumulate in corners as it can be used to bulk out accumulations of snow later on.



The same applies to the damaged lower section of the tower, where some polyfoam off cut was used to help create the blasted wall of the tower.



Step 8: Painting the Rocks of Durin’s Tower and Zirakzigil


Do not laugh – I started painting the mountain before I had finished the tower itself. The opening sequence of The Two Towers had shown the Misty Mountains to have some percentage of rust red coloured Sandstone, so I wanted to have reds and browns as well as greys in the blend of colours and tones for Zirakzigil. Durin’s Tower is carved and built from the same material so it would have the same basic colour scheme.

I use DecoArt acrylics for large terrain pieces as they are much cheaper than the Games Workshop or similar equivalents. The base coat is Black mixed with varying percentages of Burnt Umber. It is very important to fill in all the nooks and crannies in the rocks, as well as on the tower.

Once the base coat was thoroughly dried, I started with a heavy drybrush and stipple of less Black, varying amounts of Burnt Umber, Tan and White. I created some stratification, as would be seen in sedimentary rocks, just through use of colour.

Another drybrushing, with paler mixes of the colours above was used to bring out the texture and detail of the rock.



The drybrushing process continued until I was satisfied that there was a decent base for the frost, ice and snow. This detail from the mountain gives an idea of the textures and variation in shades present.



Once the tower construction was complete, it was coated in the Fine Crack Polyfilla and allowed to dry before being base-coated and dry-brushed in the same manner as the mountain.





Step 9: Creating the Snow and Ice


I wanted the snow to be really brilliant white, and for that to happen you need a base coating of white. The other requirement was to represent the fine clinging ice and frost as well as spindrift that gets into all the fine cracks and little ledges on a mountain. So I had to paint on the first layer of snow, all over the tower and mountain. Snow falls down, but also gets blown sideways in windy conditions. Apply a drybrush of DecoArt white, looking at each section of terrain and orienting the brush for the most effective coverage and appearance. I found it best to work over the surface in a series of repeated coatings, standing back occasionally as that helps spot areas than have been missed or have insufficient coverage. The object is to suggest ice, frost and fine snow and not to cover every available surface. The top of the mountain, the platform and some of the flatter ledges would naturally have deeper snow cover so these areas have a more complete coating of white.



Allow the paint to dry before starting on the artificial snow itself. You will need a very clean working area, one that can be vacuum-cleaned and wiped down thoroughly afterwards, as the fine powder gets everywhere no matter how careful you are. I tried some of Antenociti’s snow first, applying Deluxe Scenic Bond to some rocks around the base of the tower as a trial area (I had never used artificial snow before). The result was slightly disappointing, as shown below.



However I persisted, using the Antenociti material to make up a base layer where thicker areas of snow lay on the rocks. I allowed 24 hours between each coating so the glue would be thoroughly dry. Another tip is to get large sheets of white paper and use that as a catcher for fake snow that falls off the mini; you need to shake off the excess after the glue has set, and I actually vacuum-cleaned (very carefully!) to get loose material out of any nooks and crannies.

The top layer of snow, and the final coverage overall, is made from Deluxe Scenic Snow. This is a very fine powdery snow, brilliant white and perfect for 28mm scale. I used both ScatterGrip glue (very tacky but can dry to a pale blue colour) and the Scenic Bond to hold this in place. The technique I used was to take a section of the model, dab on glue to all the places where snow is required, and then shake material down from the applicator bottle at a height of 250 – 300mm. Let this sit for a few hours and then carefully shake the excess off the model onto the paper, and put the saved snow back in the bottle for the next application of snow. It can be a bit tedious, but the results are worth it and I was working on an unusually large terrain piece.



The crown of Durin’s Tower is always exposed to the wind, from whatever direction, so there would not be any deep drifts present, just a good layer on the platform and a comprehensive coating of ice, frost and clumps of snow on the arches. There would also be snow on the exposed section of the Endless Stair. I applied no snow to the positions to be occupied by Gandalf and the Balrog – that snow would be on their individual bases as I wanted the minis removable for storage or display. The snow on the rest of the platform was built up of successive applications.



One advantage of pouring the snow on the mini is that you can see realistic accumulations occurring naturally and used that on the next cycle of application by adding more glue at those points.



I stopped applying snow more or less when I ran out of it, and the Awards deadline was getting very close, otherwise I would have put some more on (and might yet!)

Step 10: Converting and Assembling the Balrog


I wanted to give the balrog’s wings the ruined, skeletal feeling apparent in the Battle of the Peak scenes. It takes a considerable amount of time to cut away the bulk of the wing membranes due to their size, and this should be done before assembling the Balrog. I used a pin vice to drill lots of holes in the surface of the wings, widening some of them with a hobby knife, and then cutting into the wing using side-cutters. The bulk of each membrane was removed in chunks of around 1 square centimetre, and then files and a hobby knife were used to neaten the rest. The ribs (or fingers) of each wing are left intact, and I left a few shreds of wing membrane in place for both visual effect and to add a little support.



The left wing was heated gently to allow slight bending of the pinions to indicate more battle damage. I was not able to take this quite as far as I originally planned as small stress fractures appeared in the plastic.

The right foot of the plastic Balrog is resting on Moria rubble; this was removed carefully, using side-cutters, hobby knife and needle files.



The Moria bas was discarded as I wanted a flat base for the platform area. A section of this was removed to fit around the shape of the top of the Endless Stair. The plastic Balrog was assembled using polystyrene cement. A small amount of green stuff was used to beef up the mane of flames and fill in join lines. The excess greenstuff was used to add some bulk and texture to the base, and Polyfilla was used to increase this depth. Some pits and scrapes were made in the surface of the Polyfilla when it was about half set, to represent the to and fro of the Balrog during the battle. The Balrog is still stable enough to stand on this trimmed base.

The weapon was cut carefully from the balrog’s right hand as it was not shown wielding either sword or whip in the film

Step 11: Painting the Balrog


Frankly I would thoroughly recommend following Durinsbane’s fantastic guide on how to, err, paint himself, as it were... . My humble attempt is similar in that it starts with a Skull White base coat, followed by yellows, then blends of orange and a little red though I used watered paints rather than inks. Bear in mind that colour indicates temperature, so the core and upper parts of the Balrog will be hottest and therefore white-hot; the extremities will be cooler, as will the outer edge of the mane, shading through yellow, orange and into red.

This Balrog is wounded from the long, terrible fight against Gandalf, who was equipped with Glamdring, one of the powerful magic swords from Gondolin, and one of the very few weapons capable of damaging the demons of the ancient world. This Balrog would have more of the flaming, molten interior visible on the arms legs and wings, indicating places where Glamdring and Gandalf’s powers had struck again and again.



Chaos Black is applied to the scales and raised areas of the skin for a lava crust appearance. Use a fine brush. An advantage to working with the plastic Balrog is that its relative lightness means you can hold it at any angle to get at all the awkward corners.



Lava is not just plain, uniform black, and there was texture and detail visible on the darker portions of the Balrog in the film so I used several greys applied as dry brushes to scales and musculature, as well as to the horns.



Step 12: Converting Gandalf


The concept is simple – remove the wooden staff completely from Gandalf’s left hand. Use side cutters, or fine hacksaw, to cut carefully along the indicated yellow lines as near as possible to the left hand without damaging it.



Use a very fine bit in the needle-vice/twist drill to drill through the remaining piece of staff in the left hand. Use the drill to ream out the hole so that the hand becomes empty. Use the sharp tip of the needle cutters to remove most of the remaining metal from below Gandalf’s thumb and between the thumb and fingers. Tidy the hand up using the drill bit and needle files. I bent the fingers in slightly.

Step 13: Painting Gandalf


The paint scheme is basically Gandalf the Grey minus cloak and the famous ‘Blue Pointy Hat’. There are Games Workshop guides and MacGothmog’s excellent article in the One-Ring library - http://www.one-ring.co.uk/phpBB2/kb.php?mode=article&k=554 – so you can choose from a variety of styles and approaches. I am afraid that I tend to fiddle about with figure painting so there is no uniform strategy followed throughout (I make it up as I go along, mostly). I blutack the mini to a plastic bottle top as this makes it easy to hold and avoids damaging the paint while you work on it.



I started with a Chaos Black basecoat. Gandalf’s attire was weather stained, and singed from the prolonged fight with the Balrog, so I added some brown to the various shades of grey applied in stages, starting with the darkest and working through drybrushing (I am not as advanced at the blending concept) to lighter shades on the outermost folds. The face was painted overall Dwarf flesh, then thinned Scorched Brown was used as an inking medium, and the eyes were just suggested rather than spending a lot of time trying to get narrowed scowling eyes (you are welcome to try!). Gandalf’s eyebrows were dark at this time. The beard is not uniform – looking at photos of Ian McKellen in full makeup shows paler and darker areas on the strands of the beard as well as some brownish grey areas either side of the central strand. I tried to capture this with a variety of greys, browns and detailed drybrushing. I also wanted the beard to be distinct from the clothing – too many greys!



I am contemplating some tweaks to this mini as I am not 100% satisfied with the painting (the joys of not having enough time!)

Balrog’s Doom Completed


Here are a few images of the finished piece. A pity I could not arrange for clouds of black smoke and some lightning...







Smoke, clouds...



Musings and Afterthoughts


I was contemplating calling this ‘A Meeting of Olde Fiends’ but not everyone would have understood (or appreciated) the satirical twist (Gandalf and the Balrog are both Maiar, demigods of Middle-earth). Would I do anything differently second time around? Yes – it would be bigger (no, not joking), and the tower detail would be even more accurate as I found more images after I had this piece finished. I would also try to improve the level of flame detail on the balrog’s mane – the metal version is clearly superior. A pity the Games Workshop Balrog is too small really. Ah well.... And whatever I build in future, it will be in more numerous, smaller stages so that the corresponding articles will not be as long as this one!
  

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